Looking for Karma adds a twist to the overall enjoyment of the game. There are other means of collecting Karma points which require searching out, and others that need to be unlocked. It is earned by completing particular set goals in the game, which earn as a reward Karma points that can then be used in different ways such as spending on items for added luck or throwing a fire spell at a neighbor. The new feature for this version is its Karma. Your character can also go on explorations to the town, be in, and fall out of, love, visit their neighbors whatever you wish. When you pick your Sims’ character and Lifetime wish, you set out a plan to follow to achieve this wish. You can also make up your own story should you so wish. Players can use the efficiency of the game’s touch screen for painting walls, drawing, and dragging and dropping items with ease. The point-and-click system using the stylus makes filling the game’s day planner easier, but in planning for the Sim’s house the Build and Buy play mode doesn’t have much inventory like the other versions, but this is not a major problem.
The underlying Sims idea is still the same as its PC counterparts,the Sims attempt to fulfill their needs and by doing so achieve Sim happiness. Certainly not the easiest game in the handheld format, making it the best I have played on Nintendo DS to date.